Got Game
What if playing video games were actually good preparation for the managers of tomorrow?
Author(s): John C. Beck, Mitchell Wade
Publisher: Harvard Business School Press
Date of publication: 2004
Manageris opinion
Do you complain about your children spending hours in front of stupid video games? Don’t: they are training to become tomorrow’s managers! This is the basis of this book’s message. A true generational phenomenon, video games, according to the authors, profoundly shape the vision of the world, the values and the behaviors of players. In fact, they act like ""flight simulators"" for real life. It is up to the company to make the most of the attitudes and aptitudes developed by this practice… and to help gamers go on to the ""next level"" – real life.
Based on serious, in-depth studies, this sometimes wordy book could be a little more fleshed out. But behind its slightly provocative style, it does reveal genuine messages. The introduction will persuade you of the often unknown extent of the video games phenomenon and will rapidly familiarize you with the principal teachings of the book. Of the subsequent chapters, each dedicated to a specific trait of gamers, we particularly recommend chapters 4 (values conveyed by games) and 6 (the special attitude of the player faced with failure).